Table rotation in a mahjong tournament

Updated 10 September 2026 · Mah Jongg Master Points item 23, with items 5 and 22

The rule [item 23]: after every round, seat A (East) goes up 1 table, B (North) down 1, C (West) up 2, D (South) down 2. Players keep their seat letter all day. Past the last table you wrap round to the first; below table 1 you wrap to the last.

Rotating to a new table after every four games is the standard of tournament play. The MJMP rule is simple enough to print on a slip, and because it is fixed, every player's table for every round is known before the first tile is thrown. This guide works it through for a real room, then covers the cases the rule does not mention.

A worked example: four tables, four rounds

Sixteen players, tables 1 to 4. Take the four people who start at table 2:

SeatMovesRound 1Round 2Round 3Round 4
A (East)up 12341
B (North)down 12143
C (West)up 22424
D (South)down 22424

Two things to notice. The wrap: A goes 2, 3, 4 and then "up one" from table 4 is table 1. The repeat: with only four tables, C and D from the same table move by two in opposite directions and land together every round — 2, 4, 2, 4. That is not a mistake in the rule; it is what happens when the room is small. Whether that matters to your players is the subject of the last section.

Why the rule is shaped like that

Every seat letter moves a different distance, so a table's four players scatter to four different tables — except when the room is so small that "up two" and "down two" coincide, as above. Because each letter moves by a constant, the pattern needs no lookup: a player who knows their letter and the number of tables can work out their whole day. It also means a player is East (the 14th-tile advantage, dealing first) in exactly the same proportion of games as everyone else, because everyone at a table deals once per round [item 22] and the letters never change.

Three-handed tables

When the player count is not a multiple of four, the last table seats three, in seats A, B and C. There is no Charleston at a three-player table, and for the fourth game all three roll the dice again to decide East, so that the extra deal is not always the same person's [items 3.1 and 5.3]. Nobody sits in seat D at that table, so nobody "moves down two" from it, and the D player who is due to arrive from another table simply takes that table's empty D chair. Put three-handed tables at the end of the numbering so the wrap-around does not send people looking for a seat that does not exist.

Sit-outs instead

The alternative to a three-handed table is to have the extra one, two or three players sit out a round, rotating the sit-outs so nobody misses twice. Every table then has four players and the rotation is clean, but you need a rule for what a sat-out round scores — zero, or that round's average, marked on the standings so nobody thinks the number was earned. Decide before the day.

The fixed rotation versus a "variety" rotation

The fixed MJMP rotation is fair and printable, but it does not try to avoid repeat opponents; in a small room it guarantees some. If your club would rather play as many different people as possible, a variety rotation plans all the rounds at once to keep repeats to a minimum. Two honest facts about that:

Either way, print the seating for the round on the wall and read out where the round's collector takes the cards.

Mahjong Director seats every round for you. Choose the MJMP fixed rotation and it prints each player's whole-day slip; choose variety and it plans the day to minimise repeats and tells you honestly how many there were. Three-handed tables and rotating sit-outs are both built in, as is a tap-to-swap for the moments the plan meets reality.

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Questions directors ask

Does East stay put?

Not under the MJMP rule; A moves up one like everyone else. Some clubs play a variant where East stays and the other three move. If you use it, print it — it changes every slip.

What do "up" and "down" mean in the room?

Up means to a higher table number, down to a lower one. Number the tables along a path people can walk, so "up two" is two tables further along and not across the hall.

What if two players want to swap tables?

The rotation is the director's tool, not a law; you can swap two players in a round if you have a reason (a hearing-impaired player and a noisy corner, say). Change it on the chart and on both slips, and keep the seat letters with the seats, not the people, so the next round still works.

Sources: Mah Jongg Master Points, Official Standardized National Mah Jongg Rules for Tournaments (May 2017), items 3, 5, 22, 23.
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